SR Scrapbook

House Bonuses

  • Commando: Armor and Weapon Smith Assembly +10, Experimentation +5 and Repair +5
  • Jedi Meditation: Light Sabre Assembly +10, and Experimentation +5
  • Sith Meditation: Light Sabre Assembly +10, and Experimentation +5
  • VIP bunker: Tailor Assembly +10, Experimentation +5 and Repair +5
  • Diner: Chef Assembly +10, Experimentation +5 and Repair +5
  • Relaxation House: Salon
  • Sandcrawler: Droid Engineer and Structure Assembly +10, Experimentation +5
  • Tree House: Bio-Engineer Assembly +10, Experimentation +5
  • Vehicle Garage: Artisan Assembly +10, Experimentation +5
  • Player Hospital: Med Assembly +10, Experimentation+5, Med buff 115

Spice Changes

  • Sweetblossum – H:750, S:450, C:450, D:200
  • Yarrock – M:300, F:300, W:300, D:1200
  • Pyrepenol – A:750, St:450, Q:450, D:300
  • Sedative h4B – H:1250, A:1250, M:1250 D:180
  • Zyopolene Droid – W:1250, D:180
  • Crash and Burn – A:300, St:300, Q:300, D:1200
  • Gunjack – H:300, S:300, C:300, D:1200
  • Thrusterhead – M:750, F:450, W:450, D:300
  • Booster Blue – H:200, S:200, C:200, A:200, St:200, Q:200, D:600

BE Tissues

  • Confidence Cloth: block/dodge
    Fear Release: warcry/intimidate
  • Toughened Fibers: stun/ranged
    Tensile Resistance: stun/melee
  • Passive reflex: healing range/
    Visual Camouflage: take cover/
  • Bio Nanobots:Droid find speed/droid find chance
    Scent neutralization: camouflage/mask scent
  • Constrictor Cloth: dizzy/
    Coagulant Agents: bleeding defense/
  • Passive Tranquilizers: harvesting/camps
    Active Tranquilizers: tame on aggro/ tame aggro
  • Passive Biosensors: medical use/ healing wound speed (medical use is currently disabled, so please just note whether or not it applies correctly to the item)
    Active Biosensors: injury treatment/wound treatment
  • Myoflex Cloth Treatment: heal dance bf/heal music bf
    Enhanced Myoflex Treatment: heal dance wounds/heal music wounds